- // Displays sending with a connected socket
- // using the overload that takes a buffer, offset, message size, and socket flags.
- public static int SendReceiveTest4(Socket server)
- {
- byte[] msg = Encoding.UTF8.GetBytes("This is a test");
- byte[] bytes = new byte[256];
- try
- {
- // Blocks until send returns.
- int i = server.Send(msg, 0, msg.Length, SocketFlags.None);
- Console.WriteLine("Sent {0} bytes.", i);
-
- // Get reply from the server.
- server.Receive(bytes, 0, server.Available, SocketFlags.None);
- Console.WriteLine(Encoding.UTF8.GetString(bytes));
- }
- catch (SocketException e)
- {
- Console.WriteLine("{0} Error code: {1}.", e.Message, e.ErrorCode);
- return (e.ErrorCode);
- }
- return 0;
- }
// Displays sending with a connected socket
// using the overload that takes a buffer, offset, message size, and socket flags.
public static int SendReceiveTest4(Socket server)
{
byte[] msg = Encoding.UTF8.GetBytes("This is a test");
byte[] bytes = new byte[256];
try
{
// Blocks until send returns.
int i = server.Send(msg, 0, msg.Length, SocketFlags.None);
Console.WriteLine("Sent {0} bytes.", i);
// Get reply from the server.
server.Receive(bytes, 0, server.Available, SocketFlags.None);
Console.WriteLine(Encoding.UTF8.GetString(bytes));
}
catch (SocketException e)
{
Console.WriteLine("{0} Error code: {1}.", e.Message, e.ErrorCode);
return (e.ErrorCode);
}
return 0;
}